In
the Level 1 course, you learned the introductory skills to create
basic animations and simple navigation buttons. In this course, you will
work with symbols and instances, create extensive Timelines with independent
animations, build more complex navigation controls, work with sound, and
optimize your movies for viewing by your intended audience.
Identify the advantages that symbol use has in building a Flash® movie, identify and create the three types of symbols, and manage symbols
within a movie using the Library palette.
Use scenes to organize content in large complex Timelines, and
create frame labels to mark critical points in your Timeline.
Add advanced playback controls and interactive elements to a Flash® movie (including remote rollovers and expanding menus), and create preloaders
to ensure smooth playback of larger movie files over slow connections.
Import sounds into a project, work with sound properties, and
edit sounds.
Test a movie while simulating a slow connection, identify factors
that increase a movie's size and download time, and publish a movie using
many of Flash's numerous publishing options.
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Lesson 1: Symbols and Instances
Topic 1A: What is a Symbol?
Topic 1B: Graphic Symbols
Topic 1C: Movie Clip Symbols
Topic 1D: Button Symbols
Topic 1E: Managing Symbols and Instances
Lesson 2: Organizing Large Projects
Topic 2A: Scenes
Topic 2B: Frame Labels
Lesson 3: Interactivity in Flash®
Topic 3A: Basic Playback Control
Topic 3B: Creating Advanced Navigation Controls
Lesson 4: Working with Sound
Topic 4A: Importing Sounds
Topic 4B: Event vs. Streaming Sounds
Lesson 5: Testing and Publishing a Flash Movie
Topic 5A: Evaluating Download Performance
Topic 5B: Optimization Factors
Topic 5C: Exporting and Publishing Movies
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